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Anthony Macbain
Anthony Macbain
Illustration, Visual Development, Art Direction
Brooklyn, NY, United States

Summary

Anthony Macbain was Director of Illustration from 2012-2017 at triple-A video game company, Rockstar Games. Over a 13 year career with the company, he created high profile marketing illustrations and key art for nearly every IP Rockstar released, including Grand Theft Auto V, which would become the biggest selling video game of all time. As Director and Artist, he led a team of illustrators, developing unique and compelling art styles for multiple IP's, reinventing his technique with each title. He has lent his skills not just to the covers and advertising for these games but also as concept artist, designing the look of some of Rockstar's most memorable characters. Style is a puzzle that needs to be solved with each project, be it a mature photo-realistic execution or whimsical graphic characters for an animated cartoon.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationStoryboardingGame DesignMarketing IllustrationCharacter DesignWeapon Designart

Software proficiency

Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush

Productions

    • Video Game
      Grand Theft Auto: Online
    • Year
      2013
    • Role
      Director of Illustration
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto V
    • Year
      2013
    • Role
      Director of Illustration
    • Company
      Rockstar Games
    • Video Game
      Max Payne 3
    • Year
      2012
    • Role
      Director of Illustration
    • Company
      Rockstar Games
    • Video Game
      L.A. Noire
    • Year
      2011
    • Role
      Director of Illustration
    • Company
      Rockstar Games
    • Video Game
      Red Dead Redemption
    • Year
      2010
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Red Dead Redemption: Undead Nightmare
    • Year
      2010
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto: Chinatown Wars
    • Year
      2009
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto: Episodes From Liberty City
    • Year
      2009
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto IV
    • Year
      2008
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Bully
    • Year
      2006
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto: Vice City Stories
    • Year
      2006
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto: Liberty City Stories
    • Year
      2005
    • Role
      Illustrator
    • Company
      Rockstar Games
    • Video Game
      Grand Theft Auto: San Andreas
    • Year
      2004
    • Role
      Illustrator
    • Company
      Rockstar Games

Experience

  • Director of Illustration at Rockstar Games
    New York, NY, United States of America
    August 2012 - September 2017

    Directed the illustration department at Rockstar Games. Created key marketing illustrations from sketches to final assets for major world wide ad campaigns. Developed concept art for some of Rockstar's best loved characters across multiple IP's. Lead illustration style exploration to develop new art styles for the marketing of new games. Managed a team of artists to create marketing illustrations, in-game content, and cartoon animations. Sourced and hired talent from junior level to world-renowned artists. Coordinated photo shoots for the production of illustration reference utilizing actors, stylists, etc. Project coordination and delegation of work among team members to achieve aggressive deadlines for world wide triple-A video game marketing assets.

  • Artist at Rockstar Games
    New York, NY, United States of America
    April 2004 - August 2012

    Created key marketing illustrations from sketches to final assets for major world wide ad campaigns. Developed concept art for characters and environments. Aided in illustration style exploration to develop new art styles for the marketing of new games.